This chair makes use of kerf bending—a process in which plywood is scored and bent in sections—to create curved shells that float above an X-shaped frame. Designed with the goal of creating ergonomic curves from flat materials, this chair incorporates plywood, ash, and industrial felt, and can be flat-packed for storage or transportation.
Drawing inspiration from traditional workbenches, this table is designed for two people to make something collaboratively, seated side by side. Featuring an integrated cloth sling for storage of tools and materials, this table combines maple, oak, canvas, and acrylic to create a friendly and accomodating workspace.
A semester-long project focused on improving access to clean water in Pittsburgh. After weeks of research and prototyping, my 6-person team proposed a system of products and services aimed at bringing visibility to the contamination of Pittsburgh's drinking water while providing useful data to residents and the government in order to address the problem and change behavior.
Problem: Many simple products exist for watering a lawn, but controlling and scheduling them effectively is difficult and often wasteful. It's hard to remember when and how often to water, and consumers lack solid information about the best way to maintain their lawn.
Solution: A smart flow controller that syncs with a companion app to make controlling and scheduling above-ground sprinklers simple. The app takes the hard work out of watering a lawn, intelligently adjusting scheduling based on factors like weather and temperature and giving users and accurate picture of their water consumption.
A children’s seat designed to encourage play. It can stand upright in a stable position or rest upside down, where it can rock back and forth. The playful colors and materials invite experimentation, while the form is general enough that children are free to imagine their own uses.
I produced three of these fidget toys as an exercise in designing the most satisfying interaction possible in order to keep someone's hands busy and help with distraction. The interaction consists of rolling a steel ball around a wooden bowl with magnets embedded in the bottom.
This experimental radio features a flexible strip of vellum that acts as both an indicator of the radio’s state and an abstraction of a sound wave. Moving the translucent bar in the front changes the radio's volume as well as the height of the waveform, while moving the slider on top changes the tuning and the shape of the wave. Designed as a study in physical interaction, this object attempts to create an intuitive connection between its controls and their effect.
A 3D-printed 4" x 4" tile, inspired by the growth of crystal structures. The tile was generatively modeled with Rhino and Grasshopper, then 3D printed in Alumide.
A system of food storage containers to improve the experience of taking a meal with you while commuting or traveling.
With styling based on KitchenAid branding, this system of containers allows you to take only as much space as you need. It includes two sizes of containers which can be combined in multiples and hooked together by pulling the slots of the flexible rubber strap over the tabs on top of each lid.
A sponsored project in collaboration with Fiat Chrysler Automobiles (Spring 2017)
Challenge: Investigate and imagine the future of autonomous transportation in the year 2050 and beyond.
Concept: an augmented reality interface for commuting vehicles to help workers mentally transition between projects and locations, use virtual collaboration to fill in knowledge gaps within teams, and map out information spatially to help people understand it.
Team: created over one semester with Selena Norman and Lois Kim