In the year 2030, screen saturation has reached epidemic levels. People wake up and scroll through their feeds, absorb digital content throughout the day, and fall asleep to the blue light of their devices. Constant passive consumption leaves people, anxious, restless, and craving a more meaningful way to interact with technology.
Our everyday interactions with technology leave us addicted and craving constant stimulus. What if there was a way to design satisfying and healthy interactions with technology through tangible products?