These projects are quick explorations, designed and prototyped in one or two weeks. They combine software and hardware to sense and respond to the outside world in conceptual and playful ways.
The Conversation Table is a conceptual approach to how the environment can respond to your decisions with polite commentary: when you use your phone while seated at the table and engaged in conversation, it shortens the table's legs, causing it to wobble.
Created with Jeffrey Houng and Joe Mallonee for the class Physical Computing
This lamp was created to represent and aid my morning routine, a process of gradual and structured transition between sleep and wakefulness. Designed as a bedside lamp, it can be turned on in the morning with a simple press of the button on the front. Over the course of an hour, the light inside grows gradually brighter as the petals slowly open, releasing more light as the time to leave the house approaches. After an hour, it dims and closes its petals.
Old technology repurposed. For a class assignment, I had to buy something for less than $10 at a flea market and give it a new purpose. I bought an antique flashlight. It was old enough to require a battery that doesn't exist anymore, but I loved the retro shape and the worn paint. I thought it would make a pretty cool hot-shoe mounted camera flash, so I made a prototype.
A wearable armband that helps active people find buddies to exercise with. Using a web app to track users, the arm band uses small servos to apply subtle directional pressure on the user's arm, pointing them toward other nearby users. In addition to conceptual development, I created a working mockup of the web app and contributed to Arduino programming and circuitry design.
This is a conceptual instrument intended to suggest a dreamlike state through sound and motion. Dream Cycle was created with Jeffrey Houng, Brian Yang, and Bryan Gardiner as part of a project called "Dream Machines." The inspiration was the childhood tradition of putting a playing card in the spokes of a bicycle wheel. Software that set variables like tempo and key allowed all the instruments created by the class to perform together, led by one "conductor" controlling the musical variables.